CUES
(UK)

Hailing from the United Kingdom, Cues is a project by British company The Polkadot Factory. A team of four, they’ve set out to be matchmakers between audiences and films, and providing data intelligence for distributors.

Their resume includes BAFTA nominated producer credits, studio business expertise, and hands-on experience from creators and creatives.

VFC
(CANADA)

Canadian La maison de prod’s feature film, starring a female neuroscientist, comes complete with a companion neurotech interactive application. In VFC they bring together entertainment with science with the help of EEG headset, and provide a glimpse into the brain’s emotional response to the film and its soundtrack.

Developed by a team of two, they’re bringing interactive storytelling to the big screen, and make data science relatable, intimate, and personal.

MaNaBu
(CROATIA)

 

A true cross-media project from the Croatian Amulet Studio. MaNaBu (Japanese: “To learn”) is an edutainment platform for children, ages 3–9, and their parents. The platform teaches on global issues and closely related topics. It consists of a cartoon series, mobile games, storybooks and merchandise.

The founders/producers gathered an experienced 9-member team to bring their vision to life. Their aim is to encourage curiosity and inspire action on global issues in 2.2B+children and their families. With the end goal of investing in children today to become leaders of tomorrow.

Whilst on Storytek the team has also finalised the multiplatform project &Black&White, an animated series that plays with visual perception as well as an educational puzzle game and App, which is ready for launch.

CABARET RHIZOME
(ESTONIA)

An Estonian project, The Anatomy of Decision investigates the aspects of collective choice and social compromise. Cabaret Rhizome’s 64 scenarios are played out on stage but transcend the fourth wall and include their audience through interactive storytelling devices.

Their nine-person team is looking to expand their horizons and develop their vision into a franchise and production-ready format for the benefit of the whole world.

FANVESTORY
(ESTONIA)

Fanvestory’s Estonian team has set out to do no less than challenge how the music industry conducts its business. By allowing the audience to become stakeholders in and connect with their favorite artists, they’re challenging the dynamics of this slice of the creative landscape.

The team, made up by eight people, empower the artists and their fans through sharing royalties and creating a straightforward fundraising option, and also create a marketing channel that takes advantage of the future’s digital tools.

GO SHARE WORK
(ESTONIA)

Estonian Global Technology Makers’ platform GoShareWork harnesses the power of the peer-to-peer approach, connecting expertise with demand. Mainly targeting vocational school students and homeowners, the project creates an ecosystem that can place the know-how at the fingertips of those who need it.

A team with a background in vocational education and marketing, and roots in the creative (through film and TV) and structured (through app development) set out to build on the power that community and peer-to-peer solutions provide.